Samsung has released a fresh teaser video demonstrating the Vulkan API gaming benefits, a new programming interface allowing higher graphical fidelity alongside less CPU usage.
The Samsung Galaxy S7 and Galaxy S7 Edge are officially the first smartphones on the market to support Vulkan, and Samsung has been busy promoting the benefits of what the new code is capable of.
The Vulkan API initially launched on the 16th February 2016 but wasn’t demonstrated until June 24th at E3. Samsung demoed three games that took advantage of the technology; all popular titles that are featured in the same teaser footage shown today. The video is essentially a re-run of what we saw at E3, but presented in a way that allows the general public more of a chance to see things in action.
Vulkan API gaming benefits: Subtle improvement but noticable
There’s performance comparisons of all three titles including frame-rate tests. According to Samsung, they’ve seen performance increases up to 30% on select titles such as Vainglory, one of those demonstrated in the video. Of everything we noticed in the footage, the biggest thing to take away from it is the improvement in graphical fidelity. While it’s not a huge jump, the Vulkan API does allow more subtle visual effects to be turned on that would otherwise hog performance. Shaders seem tighter, reflections seem better… It’s just a nice quiet refinement that adds up to a much better visual image.
There’s still no word on when or if the Vulkan API will reach other handsets, as the technology is currently exclusive to the Samsung Galaxy line. We know that the Snapdragon chipsets have Vulkan support in the new generation of Adreno 5xx GPU’s but it will be up to the developers to implement it.
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