Huge growth in mobile gaming on Google Play and iOS in Q4 2013

Saqib Shah
February 27, 2014

Gamers spent more than four times as much money on  Google  Play smartphone and tablet games in the fourth quarter of 2013 as they did a year earlier, while the revenue brought in by games on iOS App Store more than doubled over the same period.

In terms of overall value, however,  iOS game revenue continues to lead Google Play “by a wide margin,” according to a report by the International Data Corporation and App Annie.

Candy Crush and Puzzle & Dragons were the top grossing mobile games for the full year across the two platforms. Other big hitters included Clash of Clans – the biggest game on iOS – and Monster Taming for Kakao.

Additionally, spending on gaming-optimised handheld platforms, such as Nintendo’s 3DS and Sony’s PlayStation Vita, rose about nine percent between Q4 2012 and Q4 2013.

In particular, spending on games in Asia-Pacific increased across the board, with the region’s total portable game spending  outpacing that of any other major global region last year.

“While consumers have traditionally spent more on games versus other types of apps, more than 75 percent of combined iOS and Google Play consumer app spending in 4Q 2013 came from games,” said App Annie CEO  Bertrand Schmitt.

Source: The Next Web

About the Author

Saqib Shah

Tech/gaming journalist for What Mobile magazine and website. Interests include film, digital media and foreign affairs.

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